This page is dedicated to providing information on the various ships available in Tradelands.  Because we are a trading company, there will be a focus on providing information related to merchant ships rather than fighting vessels.  If you are here looking for advice for ship combat, I recommend joining one of the official navies in the game who can teach you the basics.

What Makes a Good Ship?

A quick guide on the types of roles that ships play in Tradelands and the types of characteristics to look for when determine which ship is right for you.

Best Rated Ships (By Level)

This guide shows the ships that are buildable at the Shipwright and how they perform at the three types of roles. We also provide a summary of which ships we recommend building at each level to help you level up faster.

Picking The Right Ship

If you understand the relative strengths and weaknesses of each ship type, the next step is picking the right ship for your level. An average trader who is following a good trade route will typically earn around 35 doubloons per minute, per crate. This is an “average” and goes up or down based on your relative navigation skill, ship speed, and dock time. The table below shows a detailed breakdown of every ship you can choose from, and the average from actual cargo runs with each ship:

The graphic above shows all of the ships in Tradelands that can carry cargo and the amount of money you can make with each ship. In short, if you want to be the best trader in Tradelands, only purchase ships that are above the “average profit line” that runs through the middle. Ideally, build the ones with higher scores if you can afford them.

Best Merchant Ship (By Level)

In case the graphic is hard to read, here is a table of recommended ships to purchase at each level where a ship is available. Take into consideration that each ship has a build cost which will take away from your profitability:

The Swallow is the best entry-level trade ship, but is not worth building if you already have a ship available. You will quickly replace this ship.
The Heron is an upgrade to the entry-level ships but is a poor trader overall. If you are able to get a decent Trade Velocity without it, you should skip this ship.
The Dart is the best early game trading ship. It’s speed allows it to be relevant for later game as well. It doubles your starting Trade Velocity and is the best upgrade available for a while.
There are no good trade ships to buy at Level 4. It is recommended that you skip this level and save up for a better ship in the future.
The Pheasant is an upgrade to the Dart but it is generally better to save up for a Level 6 ship. If you end up building the Pheasant, you do not need to upgrade to a new ship until Level 8
The Marlin is the best mid-tier trading ship in the game. Unless you built the Pheasant at Level 5, you should always build the marlin if you intend to do trade runs. You will use this ship for many levels to come.
The Goose is the trade ship of Level 7 and it has the same performance as the Level 5 Pheasant but it more expensive. It is best to skip building a ship at this level unless you are a pirate.
The Beaver is the trade ship at this level. If you built the Pheasant and not the Marlin at earlier levels, the Beaver is a good ship. If you have a Marlin already, you will may want to save up for a higher level ship.
There are no true trade ships at Level 9. It is recommended you skip this level and save up for a better ship in the future.
The Grouse is currently the best trade ship at this level and very cheap for what it can produce. It is the first end-game trade ship available and is better than the Mastiff. If you build a Grouse you do not need to buy any higher level ships as the performance is nearly the same.
The Trade Ship at Level 12 is the Mule. If you purchased the Grouse at Level 10, you do not need the Mule as it will have the same performance. It is recommended that you skip this level and save up for a better ship in the future.
The Camel is the ship with the highest Trade Velocity as of now. However, it is expensive and it’s output is only 5% higher than the Grouse. At a cost of almost $1M in doubloons and materials, you would have to trade for 140 days straight before you will get your money back. This is only an option if you have nothing else to spend it on. I recommend looking through the Price Guide before you reach this conclusion.